I’m a technical artist and post-producer currently pursuing an MSc in Computer Animation and Visual Effects at Bournemouth University, with a background in filmmaking and professional experience in post-production. I combine creative storytelling with programming to develop procedural workflows, tools, and visual effects. My work focuses on bridging artistic vision and technical execution, with growing expertise in Python, Houdini, and Maya to create efficient, scalable solutions for film and real-time production.